Undead Craving WebGL (18+)
NOTE: You cannot save your progress on a web game!
Undead Craving is an 18+ RPG/dating-sim game being made with Unity.
Game was inspired by RCTN, Harvest Moon FoMT, and the Persona series.
Download the v0.1.3 standalone version here:
https://imadori.itch.io/undead-craving
Controls:
- Mouse - game is fully playable with one hand.
- Esc key - to Pause the game.
Overview:
You play as the infamous and apathetic Undead King, one of the "bosses" in an already dead MMORPG where NPCs are now the people living their so called "normal life".
Everything starts when the Demon King visits you after X years of your capture for the first time, asking a huge favor in exchange for your freedom: inherit and become one of the seven sins, Lust.
After accepting the said Sin, you also unexpectedly gain back the humanity that was lost long ago ever since you turned Undead.
Now is the time for your redemption. Transform your daily life, from a former passionless zombie, into the ultimate Casanova, since the effects of Lust not only applies to you but everyone by your surroundings.
Content:
At least 20-30 minutes of gameplay, 1 animated h-scene, and 4 original sound track.
Change-log:
- Gunners no longer attack random units in its range.
- Changed the attack range of gunners from 900 to 700.
- Gunners now attack the nearest enemy from their position.
- Changed the global lighting brightness from 0.7 to 0.75.
- Improved the overall readability of the codes.
- Made adjustments to the save system.
- Further optimized the unit movement system.
Status | In development |
Platforms | HTML5 |
Author | Imadori |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Adult, Dating Sim, Eroge, Erotic, Male protagonist, Mouse only, NSFW, Top-Down, Zombies |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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nice short game, but it ranks up quickly
Thank you for play testing! This is a prototype of a more complete game in the future.
I love the soundtrack , and the gameplay has a lot of potential , keep it up!
The game is really great.
It's on the touchscreen tab but it's not supported on it plz fix or correct the tab plz and thank you
Please, reduce the number of axe enemies that spawn. That's all I'm asking for
I enjoyed the demo a lot. What is there of the art and the gameplay is charming and overall feels quite unique. Definitely something I'll keep an eye on.
P.S is there a download for the v0.1.2 version? The web one had some lag issues, and the download link takes you to the v0.1 (First Release) version.
I updated the standalone version just now, thanks to your comment! You can download the version 0.1.3 on the original page.
Good concept, like the overall game, but I believe there are some issues that make it more annoying than satisfying to play.
1: I personally believe that the gunmen randomly shooting at the user whenever it is in range is overall messy, and can become an annoying burden later on during the game.
2: I also believe that the frequency/amount of enemies constantly appearing later on in the game is almost brutal, especially with the axe enemies, in which your allies would happen to get knocked into another party. This would just cause continuous chain reactions- making it extremely difficult to progress further.
Thank you for your feedback! I'll see what I can do on future updates.